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12th World Conference on Mobile and Contextual Learning (mLearn 2013)
- تاريخ المؤتمر: 22-24 Oct 2013
- الموقع: College of the North Atlantic-Qatar, Doha, Qatar
- رقم المجلد: 2013
- المنشور: ٠١ أكتوبر ٢٠١٣
1 - 20 of 40 نتائج
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Exploring the impact of using tablet devices in enhancing students listening and speaking skills in tertiary education
المؤلفون: Ismail Fayed, Amer Yacoub and Ali HusseinAbstractWith the massive increase in using mobile devices among individuals of all social backgrounds, the question of how these mobile devices may enhance learning arise. Smart smartphones and the most recent tablet computers have all sustained the vision and potentials of using mobile devices in education and learning. The unprecedented popularity of these devices among teenage learners both in high schools and university level encourages all researchers and educators to explore their influence on learning among individuals and groups. In this research project, students will explore the potentials of using mobile devices and new tablet technologies to sustain students' acquisition of listening and speaking skills in English as a second language (ESL). They will highlight the key features in these modern devices that support these language skills. This investigation process aims to identify possible educational mobile features such as mobile applications developed by other users, mobile collaboration applications over wireless connection, language games, synchronous and asynchronous technologies for optimum use of these devices particularly by tertiary level students in a positive and rather educational manner.
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Post Web 2.0 Media: Mobile Social Media
المؤلفون: Thomas Cochrane and Laurent AntonczakAbstractIn this paper we explore the outcomes of a mobile community of practice (MOBCOP) reified in the development of a mobile social media framework that we have implemented in the creation of a new mobile social media minor within the faculty. The domain of the MOBCOP was a year-long investigation of the potential for mobile social media to act as a catalyst for new pedagogies. The context of MOBCOP was an invited group of Bachelor of Graphics Design lecturers interested in investigating the implications of mobile social media for collaborative curriculum design. MOBCOP comprised six lecturers and an academic advisor as a technology steward. We argue that the resultant mobile social media framework developed from the MOBCOP experience is potentially transferable to a range of educational contexts. We illustrate the implementation of our mobile social media framework within the development of a new media minor that explicitly integrates the unique technical and pedagogical affordances of mobile social media, with a focus upon student-generated content and student-directed learning (heutagogy).
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Integrating mLearning Language Application into University Course Content
المؤلفون: Olga Viberg and Åke GrönlundAbstractThe idea that education can be considered as design science was brought up in the 1990s in order to bring the educational research from an experimental classroom into practice (Laurillard, 2012), at the time when the computers were introduced in educational settings. After that a number of theories focusing eLearning have arisen. Technologies are constantly changing, and new more pervasive mobile technologies increasingly influence individuals’ everyday lives. Among other things this influences humans’ social learning practices, and becomes an even more challenging task for educators. Design is critical to the successful development of any interactive learning environment (Mor & Winters, 2007). Mobile technology, as most other IT, is not primarily an educational phenomenon. It is a social phenomenon that happens in different parts of the world and in different ways. As emerging mobile technologies afford many advantages, such as flexibility and user-friendliness, researchers are exploring how to use them to support language learning (Huang et al., 2012). This paper presents a prototype for a cross-platform mobile language learning application developed for an online language course at Dalarna University in Sweden. The prototype is developed in order to support beginner second and foreign language learners in their vocabulary, listening and grammar learning. Considering mLearning to be a product of sociotechnical construction, the study applies a Design Science approach.
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An ecology of mobile screens: iPads meet XOs in a desert school
المؤلفون: Mark Pegrum, Grace Oakley, Jan Clarke and Jim SligarAbstractWe increasingly operate in a multi-screen ecology, choosing the most appropriate devices for different purposes at different times. When educational institutions invest in mobile technologies, they often spend a great deal of time evaluating a range of devices. However, the devices themselves may matter less than their educational uses. This paper explores the case of an Aboriginal desert school in Western Australia which has adopted a mixture of XO laptops and, more recently, iPads. The background to the XO and iPad programmes is briefly outlined and the relative advantages and disadvantages of each device are indicated. It is demonstrated that, rather than the devices being in competition with each other, they are in many ways complementary. Teachers and students are able to work with both types of devices, as appropriate, to improve literacy, numeracy and other skills within a digital learning ecology.
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Mobilogue – A Tool for Creating and Conducting Mobile Supported Field Trips
المؤلفون: Adam Giemza and H. Ulrich HoppeAbstractMobilogue is a tool to support educators and students in authoring and deploying learning support with location awareness and guidance to mobile devices. The application area of the framework covers informal learning settings like field trips, museum visits as well as formal classroom settings. The focus of the framework is on the simplicity and flexibility of the domain independent content authoring and content deployment. We present an authoring tool that uses a graph-based paradigm to model and author a path across different locations. Locations relate to physical places or artefacts through QR codes and provide supportive information. The guidance takes place by identifying the user’s location by scanning the QR codes and visualizing the appropriate information on the smartphone. Finally we describe possible scenarios for such informal learning settings and report on an evaluation of the framework in a museum setting.
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Large Scale Deployment of Tablet Computers in High Schools in Brazil
مزيد أقلAbstractRecently different sectors of society of many countries have been demanding significant improvements in their education systems, and teaching and learning practices (Keller, 2008; Latchem & Hanna, 2001). The need for keeping up or developing competitiveness has been the main reason for these improvements. These countries has been faced with challenges in terms of lack of skilled workers, capacity of resilience from the labor market to deal with dramatic economic changes, and the pursuit for more productivity based on the use of technology. Brazil is a good example of one of these countries. It has been struggling to improve its public basic education in order to develop the workforce. One of the initiatives to improve the education system is by changing the education paradigm in high schools with the use of tablet computers in a large scale deployment. This paper describes the social scenario that led to this initiative and how it has been made in a large country, as well as the research that is being carried out to investigate the impact of such initiative in the learning outcomes in public high schools in Brazil.
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Mobile Technology, Maths Education & 21C Learning
المؤلفون: Brendan Tangney and Aibhín BrayAbstractTechnology in general, and mobile technology in particular, remains under-exploited in secondary school education systems. This paper argues that systemic reform is needed to make the use of mobile technology really meaningful in the classroom. The type of change envisaged falls under what is broadly termed 21st Century Learning which espouses a generally social constructivist pedagogical approach with an emphasis on skills such as collaboration, communication, creativity, problem solving etc. In such a milieu the affordances of mobile technology align seamlessly with classroom practice rather than, as at present, being circumscribed and restricted to use for content consumption, field exercises or one-off customised interventions.
To illustrate the way in which mobile technology could integrate into a 21C classroom a number of lesson plans from the area of math education are described. These are situated in a national second level education system which is undergoing systemic reform and in which teachers, and schools, are looking for exemplars of pragmatic models of 21C Learning which can be used to deliver both 21C skills and traditional curriculum content.
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An Analysis of Socio-Technical Factors in Implementing Mobile Learning Solution at an Educational Institution: A Case Study of Mid-Tier MBA College in India
المؤلفون: Varadarajan SridharanAbstractThe exponential rise in the adoption of mobile devices around the world opened up unthinkable possibilities in many traditional lines of businesses. Mobile devices have become corner stones to publishing, news media, social media, ecommerce, navigation, location based services, travel companions, tour guides and much more. The consumerization of mobile technology enabled by factors like endless choice of devices, low entry barrier, high usability and disruptive innovations, has also presented mobile learning to the education industry.
Given the rise in the number of educational institutions across India, mobile learning is seen as more of a branding tool and less of a pedagogy or learning innovation tool. Owing to this perspective, the institutions focus on rolling-out an mLearning implementation at the earliest, rather than laying out a long-term strategy towards real innovation.
In this paper, we present some socio-technical issues faced in one such mLearning roll-out in a mid-tier Management Institute in South India. We relate our experiences to existing research, and attempt to provide a direction towards developing an mLearning implementation framework, that could provide a strategic approach to mLearning adoption.
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An Outlook on Future Mobile Learning in Saudi Arabia
المؤلفون: Saleh Al-ShehriAbstractSaudi Arabia is witnessing a unique and rapid economic growth as well as beyond-oil comprehensive investments relatively at most sectors including education and ICT. As part of the global pedagogical shift from teacher-centred approaches to more learner-centred approaches, Saudi educational system already started to adopt distance and mobile learning practices to support this shift. Saudi higher education sector, in particular, is investing heavily to promote teaching and learning practices that can cope with students’ needs in the digital age. Moreover, the rapid advancement as well as the enormous penetration of mobile technologies among Saudi youths have increased the interest in mobile learning. In addition, young population in Saudi Arabia are the biggest users of mobile social media in the Arab World. There are several challenges that accompanied this rapid development of economic and educational systems in Saudi Arabia. Special and unique ‘version’ of mobile learning was formed as a response to these challenges. This paper will review some of the challenges found in previous studies, and will highlight other challenges that are believed to have a major impact on mobile learning in Saudi Arabia. A picture of the future of mobile learning in Saudi Arabia will then be drawn.
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Supporting Practitioners in Implementing Mobile Learning and Overcoming Ethical Concerns: A Scenario-Based Approach
المؤلفون: Trish Andrews, Laurel Evelyn Dyson and Jocelyn WishartAbstractEthical concerns about mobile learning have been raised across all sectors of the educational system, sometimes resulting in the banning of mobile phones in schools and retarding the adoption of mobile learning as rapidly as might have initially been envisaged. A way of dealing with this problem is to empower mobile learning practitioners and researchers to deal effectively with ethical dilemmas through the development of their ethical reasoning. A commonly accepted approach to ethical development is by means of scenarios, to which ethical principles are applied in order to produce solutions. In this paper four scenarios are presented which were developed at two mobile learning and ethics workshops conducted in 2012. An ethics framework for the analysis of the scenarios is described and finally a strategy is outlined for conducting professional development of teachers and academics as well as training for student teachers. The authors propose that ethical scenarios provide not only a means of developing the competence of teachers and academics in dealing with ethical issues in their mobile learning practice and research, but may well lead to the greater adoption of mobile learning as fears of ethical issues diminish once a way to providing solutions is demonstrated. Finally, scenarios are seen as a tool to foster conversations with educational managers and administrators in order to promote policy development and practical responses to ethical issues in mobile learning.
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About the Contextualization of Learning Objects in Mobile Learning Settings
المؤلفون: Alisa Sotsenko, Marc Jansen and Marcelo MilradAbstractIn recent years, many efforts have been undertaken in order to design and deploy learning activities that make use of modern mobile devices, like smartphones and tablet PC's. Hence, new possibilities for supporting these so-called mobile learning scenarios have risen. One of the major benefits of these kinds of learning scenarios is the possibility of a learner to have access to learning content independent of time and place and therefore, enabling learners to learn in very different situations. In order to support learning across different settings, this paper discusses an approach that allows identifying a best fitting format of a Learning Object (LO) with respect to the current situation of the learner. This approach allows to delivering learning content in a format that may suit the current context of the learner and therefore, it enables seamless learning.
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AnswerPro: Designing to Motivate Interaction
المؤلفون: Balsam AlSugair, Gail Hopkins, Elizabeth FitzGerald and Tim BrailsfordAbstractThis paper describes the design and initial testing of AnswerPro, a mobile academic peer support system for UK KeyStage 3 and 4 pupils (11-16 year olds). AnswerPro is a web application that enables pupils to seek support from theirknowledgeable peers on various subjects. This paper correlates the findings from a previous requirements-gatheringexercise (Anonymous), and from research into academic motivation, to propose design elements embedded withinAnswerPro. A pilot study was conducted with 7 school pupils over 3 weeks. Participants then engaged in a focus groupwhich discussed their experience using AnswerPro and the motivational elements embedded within it. Findings fromtheir use of AnswerPro, and from the subsequent discussion, highlighted some problems with the embedded motivationalfeatures. As a result, suggestions for potential solutions and their merits are proposed for the next version of AnswerPro.
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Creating coherent incidental learning journeys on mobile devices through feedback and progress indicators
المؤلفون: Mark Gaved, Agnes Kukulska-Hulme, Ann Jones, Eileen Scanlon, Ian Dunwell, Petros Lameras and Oula AkikiAbstractTimely and appropriate feedback and indicators of progress can motivate learners. Mobile learning poses a challenge to established instructional strategies with respect to delivering feedback and monitoring learner progress, particularly in informal and incidental learning occurring outside of formal structured learning environments. We argue that well-designed and managed feedback and progress indicators can offer guidance and a sense of structure to learners in the absence of a formal curriculum, accreditation or set outcomes. Furthermore, they can encourage casual users of mobile applications to move from fragmented learning episodes towards a more long term and reflective learning journey. In this paper we describe how we are developing feedback and progress indicators for the EU-funded MASELTOV project, which explores how smartphones can support language learning and social inclusion for recent immigrants to Europe. Presenting educational services and materials on mobile devices allows learning episodes to be incorporated into daily activities and schedules, to be accessed at times and in places that suit learners best. Feedback and progress indicators embedded into these services may motivate such an audience to reconceptualise fragmentary, ephemeral educational experiences into a more coherent, sustained learning journey. We describe how feedback and progress indicators have been used successfully in web-based and games-based learning, and our assessment of which types may best support incidental mobile learning and the challenges we face.
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Mobile learning through indigenous languages: learning through a constructivist approach
المؤلفون: Mmaki Jantjies and Mike JoyAbstractAn increase in accessible electronic pedagogy available in African languages is vital in extending learning resources to resource constrained schools and multilingual communities. The lack of appropriate mobile and electronic resources in these contexts often limits learners from participating in the digital age and discovering knowledge through technology. South Africa, used as the context for this study, has eleven official languages and promotes their use for education in schools. There are however limited bilingual resources that support bilingual education. The different challenges, such as the limited resources that enable an effective learning environment, often make it difficult for teachers to create new learning environments that embrace technology in classrooms. This paper presents a case study that evaluates the potential use of mobile learning to support the current informal learning process for resource constrained multilingual high school learners. In the study learners created their own audio based bilingual learning material on mobile phones using a constructivist learning approach, in the subject area of physical science. A total of 32 high school learners and their teacher from a South African school participated in the study, and though semi–structured interviews and questionnaires learners reported on their experiences. Infrastructure challenges, including limited access to free electronic resources, and slow and expensive Internet access, became the main hurdles in supporting a constructivist learning environment. The mobile learning process however gave learners an opportunity to create their learning content in their own languages at any location at any time, and use the content later for revision.
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Academic Achievement in BYOD Classrooms
المؤلفون: Dean Cristol and Belinda GimbertAbstractA product of the new STEM democracy is the development of indigenous high-technology capabilities.We maintain when effective mobile learning is incorporated into a receptive learning environment studentachievement will increase. Also, the ubiquitousness of mobile devices prepares students for the STEM focusedglobalized economy because the devices are consistently used for the communication and informational needs ofstudents and teachers inside and outside of learning environments. Mobile learning devices (MLDs) are relativelyaffordable and accessible, and often reinforce difficult learning concepts and a mechanism for collaboration outsideregular school hours. Mobile learning technology levels the learning field, due to the relatively low cost,accessibility in most households, including those that lack laptop or desktop computers and connection to theinternet. Under Bring Your Own Device (BYOD) policy, this study centers on assessing the effectiveness of MLDson the academic achievement of students in 8th and 10th grades. We were interested to understand the effectivenessof BYOD integration in the classroom based on student achievement and student response to determine the extent ofvariance, if any, between those classrooms that use BYOD technology extensively in comparison to those that donot. The study uses previously collected school system data (removing all individual identifiers by the schoolsystem’s curriculum coordinator). This research is significant, since there is a paucity of large scale research toassess the level of student achievement, as expressed through standardized assessments, related to the BYOD policy.
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Key Challenges Associated with Bringing Personal Mobile Devices to the Higher Education Classroom
المؤلفون: Ieda M. SantosAbstractThe use of students’ personal mobile devices in education seems an attractive option to higher education institutions as these devices may help reduce costs as well as support teaching and learning. However, the concept of “bring your own device” or BYOD, presents challenges to institutions used to control which technology students and faculty would adopt in teaching and learning practices. This paper aims to review key challenges associated with the BYOD initiative often discussed in the relevant literature. These challenges include network infrastructure, network security, IT support, equity issues, and BYOD disruptions. The paper also reviews a case study recently conducted at a higher education institution in the United Arab Emirates to illustrate in practice how these key challenges may affect the adoption of personal mobile devices in the classroom. Based on the review, this paper proposes potential strategies to help minimize these challenges
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Integrating Interactive Videos in Mobile Learning Scenarios
المؤلفون: Dan Kohen-Vacs, Marc Jansen and Marcelo MilradAbstractNowadays, there is a growing variety of mobile devices and online video content that could be used to support a variety ofpedagogical strategies used for different cross-context learning scenarios. In order to take advantage of these developments,this paper presents an approach that allows to integrate learning material represented as videos in mobile learning scenarios,mainly by the implementation of a mobile client that allows to consume learning material represented as small chunks of videocontent. The application of these ideas potentially provides new educational opportunities to support learning across differentcontexts. Additionally, the videos consumed by the mobile client allow the integration of interactive elements like questionsthat could be answered by the learner while consuming the video or additional comments that could be provided to the learner.The rationale for the integration of the interactive parts in the video iss to increase learners´ engagement and therefore also toincrease their involvement and participation in order to generate an active learning experience.
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Ubiquitous Computing in Education: A SWOT Analysis by Students and Teachers
المؤلفون: Edgar Napoleon Asiimwe and Sana Zubair KhanAbstractLearning from anywhere anytime is a contemporary phenomenon in the field of education that is thought to be flexible, time and cost saving. The phenomenon is evident in the way computer technology mediates knowledge processes among learners. Computer technology is however, in some instances, faulted. There are studies that highlight drawbacks of computer technology use in learning. In this study we aimed at conducting a SWOT analysis on ubiquitous computing and computer-mediated social interaction and their affect on education. Students and teachers were interviewed on the mentioned concepts using focus group interviews. Our contribution in this study is, identifying what teachers and students perceive to be the strength, weaknesses, opportunities and threats of ubiquitous computing and computer-mediated social interaction in education. We also relate the findings with literature and present a common understanding on the SWOT of these concepts.
Results show positive perceptions. Respondents revealed that ubiquitous computing and computer-mediated social interaction are important in their education due to advantages such as flexibility, efficiency in terms of cost and time, ability to acquire computer skills. Nevertheless disadvantages where also mentioned for example health effects, privacy and security issues, noise in the learning environment, to mention but a few. This paper gives suggestions on how to overcome threats mentioned.
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Usability issues in mobile learning: Students’ perceptions in Pakistani universities
المؤلفون: Umera Imtinan, Vanessa Chang and Tomayess IssaAbstractUsability in mobile devices, for learning, has drawn researchers’ attention since the term mobile learning has been coined in teaching and learning arenas. Current mobile devices in the market have ignored the design and styles for learning purposes. Although mobile devices have some features for games purposes, there are other important usability characteristics that ought to be considered to support learning. Therefore, mobile learning researchers need to investigate the learning options with the available capabilities of mobile devices. Students in developing countries reported more problems related to usability based on their individual experiences dealing with mobile devices for learning purposes. This paper aims to identify the implications of usability in mobile devices for learning based on research conducted in Pakistan.
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Improving student literacy in adult education through an immediate feedback tool
المؤلفون: Martie Geertsema and Chris CampbellAbstractIntelligibility is what every English language learner strives for. To have the correct pronunciation and to be understood is a big part of the challenge to learning a new language. A contributing factor that makes correcting learner pronunciation difficult is the fact that many learners are unable to hear their own pronunciation mistakes, so speech to audio programs have limited value. A potential benefit of speech to text programs is that learners will be able to see their mistakes and thereby correct their own pronunciation with a technology they always have with them, is familiar with and is non-threatening. In addition, the fact that in remote areas 3G is more available than the Internet and mobile phones are cheaper than other digital literacy tools like iPads or laptops makes mobile phones as a teaching tool an appealing prospect. This project explores the possibilities DragonDictation, a free mobile phone app for voice recognition, brings to the adult ESL classroom, not only for the learners but also for the teachers. The extent to which it could be useful as an immediate feedback tool on pronunciation accuracy is explored, as are improvements to students speaking in English. The extent to which continued and supervised exposure to this digital literacy changes adult learners’ beliefs on the place of using mobile phones as a teaching and learning tool is also explored.
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